// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [//fireBullet atPlayer min max]

0 summon carrierInsect left -70 random
40 summon carrierInsect right -30 random
40 summon carrierInsect left -20 random
40 summon carrierInsect right -10 random
40 summon carrierInsect right -60 random
40 summon carrierInsect left -40 random

//200 waitNumEnemiesAliveOfType 0 carrierInsect

400 create KredInsectDroneGhost 50 top ghostExitLoop3 invert 200 X X X
10 create KredInsectDroneGhost 50 top ghostExitLoop3 invert 200 X X X
0 repeat -1 times 8

150 create greenCrestFastGhost left -40 ghostExitLoop4 30 X X X
10 create greenCrestFastGhost left -40 ghostExitLoop4 30 X X X
0 repeat -1 times 8

50 create KblueCrestArtilleryGhost right -30 ghostExitLoop2 130 X X X
10 create KblueCrestArtilleryGhost right -30 ghostExitLoop2 130 X X X
0 repeat -1 times 8

90 create KyellowCrestCirclerGhost right 50 ghostExitLoop1 invert 180 X X X
10 create KyellowCrestCirclerGhost right 50 ghostExitLoop1 invert 180 X X X
0 repeat -1 times 8

// ------------------------------------------------

250 create greenCrestFastGhost right -30 ghostExitLoop2 130 X X X
10 create greenCrestFastGhost right -30 ghostExitLoop2 130 X X X
0 repeat -1 times 3
10 create greenCrestFast1 right -30 ghostLoop2 130 X 4 0
10 create greenCrestFast1 right -30 ghostLoop2 130 X 5 1
10 create greenCrestFast1 right -30 ghostLoop2NoFire 130 X 5 2
10 create greenCrestFast1 right -30 ghostLoop2NoFire 130 X 5 3
10 create greenCrestFast1 right -30 ghostLoop2NoFire 130 X 5 4
10 create greenCrestFast1 right -30 ghostLoop2NoFire 130 X 5 5

50 create KredInsectDroneGhost left -40 ghostExitLoop4 30 X X X
10 create KredInsectDroneGhost left -40 ghostExitLoop4 30 X X X
0 repeat -1 times 3
10 create KbuffBugYellowArc left -40 ghostLoop4 30 X 0 1
10 create KbuffBugYellowArc left -40 ghostLoop4 30 X 0 0 //4
10 create KredInsectDrone left -40 ghostLoop4NoFire 30 X 1 1
10 create KredInsectDrone left -40 ghostLoop4NoFire 30 X 1 4
10 create KredInsectDrone left -40 ghostLoop4NoFire 30 X 2 1
10 create KredInsectDrone3 left -40 ghostLoop4NoFire 30 X 2 4
10 create KredInsectDrone1 left -40 ghostLoop4NoFire 30 X 3 1
10 create KredInsectDrone left -40 ghostLoop4NoFire 30 X 3 4

50 create greenCrestFastGhost right 50 ghostExitLoop1 invert 180 X X X
10 create greenCrestFastGhost right 50 ghostExitLoop1 invert 180 X X X
0 repeat -1 times 3
10 create greenCrestFast2 right 50 ghostLoopInvert1 invert 180 X 5 13
10 create greenCrestFast2 right 50 ghostLoopInvert1 invert 180 X 5 12
10 create greenCrestFast2 right 50 ghostLoopInvert1NoFire invert 180 X 5 11
10 create greenCrestFast2 right 50 ghostLoopInvert1NoFire invert 180 X 5 10
10 create greenCrestFast2 right 50 ghostLoopInvert1NoFire invert 180 X 5 9
10 create greenCrestFast2 right 50 ghostLoopInvert1NoFire invert 180 X 5 8

100 create KredInsectDroneGhost 50 top ghostExitLoopFire3 invert 200 X X X
10 create KredInsectDroneGhost 50 top ghostExitLoopFire3 invert 200 X X X
0 repeat -1 times 3
10 create KbuffBugYellowArc 50 top ghostLoopInvert3 invert 200 X 0 12
10 create KbuffBugYellowArc 50 top ghostLoopInvert3 invert 200 X 0 13 //9
10 create KredInsectDrone 50 top ghostLoopInvert3NoFire invert 200 X 1 12
10 create KredInsectDrone 50 top ghostLoopInvert3NoFire invert 200 X 1 9
10 create KredInsectDrone 50 top ghostLoopInvert3NoFire invert 200 X 2 12
10 create KredInsectDrone4 50 top ghostLoopInvert3NoFire invert 200 X 2 9
10 create KredInsectDrone2 50 top ghostLoopInvert3NoFire invert 200 X 3 12
10 create KredInsectDrone 50 top ghostLoopInvert3NoFire invert 200 X 3 9


// ------------------------------------------------

100 create KblueCrestArtilleryGhost left 50 ghostExitLoop1 0 X X X
10 create KblueCrestArtilleryGhost left 50 ghostExitLoop1 0 X X X
0 repeat -1 times 3
10 create KblueCrestArtillery left 50 ghostLoop1 0 X 1 13
10 create KblueCrestArtillery left 50 ghostLoop1 0 X 1 8
10 create KblueCrestArtillery left 50 ghostLoop1NoFire 0 X 2 13
10 create KblueCrestArtillery4 left 50 ghostLoop1NoFire 0 X 2 8
10 create KblueCrestArtillery2 left 50 ghostLoop1NoFire 0 X 3 13
10 create KblueCrestArtillery left 50 ghostLoop1NoFire 0 X 3 8

100 create KblueCrestArtilleryGhost left -30 ghostExitLoop2 invert 50 X X X
10 create KblueCrestArtilleryGhost left -30 ghostExitLoop2 invert 50 X X X
0 repeat -1 times 3
10 create KblueCrestArtillery left -30 ghostLoopInvert2 invert 50 X 1 0
10 create KblueCrestArtillery left -30 ghostLoopInvert2 invert 50 X 1 5
10 create KblueCrestArtillery left -30 ghostLoopInvert2NoFire invert 50 X 2 0
10 create KblueCrestArtillery3 left -30 ghostLoopInvert2NoFire invert 50 X 2 5
10 create KblueCrestArtillery1 left -30 ghostLoopInvert2NoFire invert 50 X 3 0
10 create KblueCrestArtillery left -30 ghostLoopInvert2NoFire invert 50 X 3 5

100 create KyellowCrestCirclerGhost -50 top ghostExitLoop3 340 X X X
10 create KyellowCrestCirclerGhost -50 top ghostExitLoop3 340 X X X
0 repeat -1 times 3

10 create KyellowCrestCircler -50 top ghostLoop3 340 X 1 2
10 create KyellowCrestCircler -50 top ghostLoop3 340 X 1 3
10 create KyellowCrestCircler -50 top ghostLoop3NoFire 340 X 2 2
10 create KyellowCrestCircler3 -50 top ghostLoop3NoFire 340 X 2 3
10 create KyellowCrestCircler1 -50 top ghostLoop3NoFire 340 X 3 2
10 create KyellowCrestCircler -50 top ghostLoop3NoFire 340 X 3 3

100 create KyellowCrestCirclerGhost right -40 ghostExitLoop4 invert 150 X X X
10 create KyellowCrestCirclerGhost right -40 ghostExitLoop4 invert 150 X X X
0 repeat -1 times 3
10 create KyellowCrestCircler right -40 ghostLoopInvert4 invert 150 X 1 11
10 create KyellowCrestCircler right -40 ghostLoopInvert4 invert 150 X 1 10
10 create KyellowCrestCircler right -40 ghostLoopInvert4NoFire invert 150 X 2 11
10 create KyellowCrestCircler4 right -40 ghostLoopInvert4NoFire invert 150 X 2 10
10 create KyellowCrestCircler2 right -40 ghostLoopInvert4NoFire invert 150 X 3 11
10 create KyellowCrestCircler right -40 ghostLoopInvert4NoFire invert 150 X 3 10

50 create greenCrestFastGhost left -40 ghostExitLoop4 30 X X X
10 create greenCrestFastGhost left -40 ghostExitLoop4 30 X X X
0 repeat -1 times 3
10 create greenCrestFast3 left -40 ghostLoop4 30 X 6 4
10 create greenCrestFast3 left -40 ghostLoop4 30 X 6 5
10 create greenCrestFast3 left -40 ghostLoop4NoFire 30 X 6 6
10 create greenCrestFast3 left -40 ghostLoop4NoFire 30 X 6 7
10 create greenCrestFast3 left -40 ghostLoop4NoFire 30 X 6 8
10 create greenCrestFast3 left -40 ghostLoop4NoFire 30 X 6 9

200 startAttacking

800 summon carrierInsect left -10 random
